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Dyssodia

Original IP Development

Dyssodia_02_sm.jpg

The fractured civilization of Ifuria was once a peaceful, thriving culture. From generation to generation, the people passed on legends of their ancestors’ great emergence from imperialistic bondage.

To prevent from ever being taken over again, Ifurians began building in the most remote places to remain isolated from the outside world. They developed advanced techniques to build soaring and sprawling architecture into nearly inaccessible terrain.

 

This is part 2 of 2.
Part 1, Ifuria, is available here.

 
 

Eventually they discovered ways to conceal construction within low-lying clouds to harness static electricity to power their buildings and send communications from city to city. This method of construction called Rostrata (named for the tool used to channel the energy) made part of their cities appear to float. As time went on, the landscape transformed into a network of isolated but culturally connected cities nestled within jungles, cliffs, and valleys.

Years ago a mysterious messenger, who called himself the Intermediary, appeared warning a few select people about a secret threat within their elite class. No one ever saw him enter the gates and no one ever saw him leave.

Some believed him. Some did not. Factions began to form within those who had seen him. Others united against those who tried to spread his message, calling them alarmists and moral authoritarians. Many questioned the Intermediary’s motives in disrupting their peaceful existence.

Because the threat was unseen, the majority carried on with their lives as if nothing had changed. But a small group of the most technically skilled, called Dyssodians, retreated from society and began new developments deep within the earth, taking the Rostrata techniques with them. Now hampered by a weakened ability to innovate, the ambitious and progressive Ifurians became desperate to reclaim the Rostrata.

 
 

Design Principles

 

Story-Driven Design

Story-driven design defined the visual characteristics of each faction of this fractured civilization. The design needed to reflect the common origins of both civilizations while still remaining distinctive from each other.

 

Ifuria

Basic Geometry

 
  • Softer, rounder edges borne of their desire for peaceful existence

  • Remote, yet open

  • Remembrance of ancestors’ imperialistic bondage and escape through sacrifice represented by a visual motif of wing.

  • Lest we forget; their name liveth for evermore; they died that we may live

 
 

Dyssodia

Basic Geometry

 
  • Tall sharp angels inspired by the Shield of Xela embody the strength of military might

  • Isolated

  • Rays of light representing their enlightenment beyond the sheep-like masses

 
 

The Ifurians were the original people with a longer established settlement. Although remote, they are still mostly located in open air, on mountain tops, etc. The Dyssodians, on the other hand, had retreated, and began building deep within the earth. They rejected the Ifurians and sought to differentiate themselves in every way possible. This undiscovered ancient civilization had some advanced technology beyond our capabilities today…

…so I looked for a visual balance between simple and iconic ancient forms and slightly more complex ones, without feeling overly futuristic.

I wanted to combine remote natural landscapes with synthetic forms to give a sense of isolation and discovery. These needed to have the same wonder, astonishment, and fascination as the dinosaur valley reveal in Jurassic Park.

I designed the cities with a different basic shape to visually differentiate the two architecturally. In the story, the Dyssodians secretly took the Shield of Xela from the Ifurian archives and based much of their design on it. They emphasized the strength of military might, reflected in their spires and hard angles, in contras to the Ifurians’ softer, rounder edges borne of their desire for peaceful existence.

 

Architectural Refinement

 

 House of Xela

The Shield of Xela was instrumental in the Ifurians’ escape from captivity centuries ago. Legend says that it protected the champion, Tisal, from a barrage of arrows that should have pierced much more of his body than the shield could cover. Enshrined in the Tower of Tisal, the Dyssodians stole it on their way out, and used it to both commemorate their heritage and influence their architectural motifs.

 

Shield of Xela

Temple of Xela

House of Exiles

Alternate Shield Concepts

Initial Architectural Concepts

 

Thumbnail Ideation

 

Creating the Composition

I began with a rough concept of an underground layout that was dark with a tiny bit of dappled light. It needed to be a bit more extreme and isolated however, so I dug into the earth until it reached flowing molten pools that illuminated the entire scene.