After two years, this special chapter of my life is coming to an end at the University of Washington.
Posted a new section in the portfolio called “sketchbook.” I’ll be adding additional sections of both analog and digital in the next few weeks.
Look what I found. Forgot about this image. It’s an old previsualization for our Sulky short film. It was hiding in some old folders I hadn’t been in a while. I added it to the portfolio section and figured I’d post it here as well.
This summer I was fortunate enough to head to Palo Alto for an internship at IDEO. Because of IDEO’s well-publicized philosophies on design, I figured I would be thrown into diverse teams and situations. But I didn’t realize that my own diversities would actually be a bonus.
Finally got the lazy loading on the portfolio section to work. This site should load much faster now. If you live your life a quarter-mile at a time, that matters.
The design studio is both a physical space as well as a theoretical process that enables designers to contribute to real world problems in ways other professions are incapable of or in places they are often unwilling to go. By introducing the principles and advantages of the design studio into the practices of other professions, industries across the globe may be more willing to collectively approach and improve difficult situations with greater success.
Des 567 – Exhibition + Installation Design class with Kristine Matthews. Team SHAREA (Scott Ichikawa, Shaghayegh Ghassemian, and myself) worked with the idea of bringing communities together through sharing. These days it can be difficult to get people out of their houses and actually get to know each other. Sixty years ago that wasn’t the case. Everyone knew each other and was involved in each other’s lives. We set out to change that with a traveling exhibition (“Share”+”Area”)
My good friend, Scott Ichikawa recently invited me to join him in teaching an interaction design workshop at Western Washington University for the senior graphic design BFA students. It’s a month-long project and this weekend we kicked things off in Bellingham with a two-day design extravaganza. The assignment: design the home entertainment system of the future.
When design theorist Richard Buchanan noted that professional pursuits of knowledge were becoming increasingly fragmented and unable to communicate with one another, he called for design thinking—i.e. problem solving approaches for challenges without clear definitions or solutions—to become “the new integrative discipline” to bring the various pursuits together. This collaboration would “extend knowledge beyond the library or laboratory” and “enrich human life.”1
One of the great indulgences of graduate school is the opportunity to delve deep into research. This past quarter at UW, I took advantage of that to solve something that has plagued me since I was thirteen years old: ankle sprains. Those that know me know that I had to retire from basketball a few years ago because I rarely stepped on the court without limping off of it. Fed up, I relegated myself to strictly enjoying it from the couch.
A few months ago, I woke up in the middle of the night with a picture in my mind of a highly-stylized, futuristic racing circuit consisting completely of concept cars. Set in a series of state-of-the-art track stadiums collectively known as The Sequence,
I just finished an interaction foundations class with Dr. Axel Roesler. He is one of the finest instructors I’ve had the privilege of learning from, and the class was stimulating. The final project centered around an in-dash car computer/navigation system that is safer and easier to use.
Before the U.S. Navy can obtain environmental permits for at-sea training, they must first demonstrate the impact their activities will have on the ocean and marine life. The Navy Acoustic Effects Model (NAEMO) is a new tool that carefully models the estimated impact of any future proposed naval activities to streamline the approval process.
Throughout my career, I have used several different methods for creating images. Here is an option I use when the architecture or visual language is undefined.
Although I don’t do much matte painting anymore, it used to be one of my favorite pastimes. I’ve always enjoyed the process of sitting down and creating a world from my head. This is how I would typically work through a matte painting from start to finish.